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Electronic Sports Television to Cover CPL World Tour Finals


WEBWIRE

New York, NY – November 21st, 2005 – Electronic Sports Television (a Game Broadcasting Live LLC company), announced today that it will be providing on site coverage from the Cyberathlete Professional League® World Tour Finals hosted in Times Square’s Nokia Theater.

“The eSportsTV crew is headed to the Nokia Theatre in Time Square, NYC to cover the CPL World Tour’s final event. The CPL World Tour Finals will hold the head-to-head competition between the top two finalists for a combined amount of $250,000 in prizes, making the winner $150,000 richer. eSportsTV will provide on demand video interviews with professional world gamer Fatal1ty, CPL President & Founder Angel Munoz, and CPL sponsor Intel as they tell us about their new products. eSportsTV’s coverage will also include in-depth articles about the tournament, galleries, videos of the exclusive CPL After Party, and more!”

“Electronic Sports Television looks forward to providing our viewers and readers the best in eSports coverage from the CPL World Tour Finals,” said Jordan Edelson, President of Electronic Sports Television. “This event marks a monumental point for electronic sports and eSportsTV is excited to be a part of it.”

Stay tuned to eSportsTV.com for the latest coverage from the CPL World Tour Finals!


About eSportsTV:
Created as a multi platform portal, eSportsTV delivers streaming content to viewers on the internet and television. By harnessing proprietary video streaming technology, eSportsTV is able to provide live video coverage of today’s most popular eSports matches to a worldwide audience on the internet. In addition, eSportsTV produces televised shows and programming across several television networks worldwide. With an audience composed of several million viewers, eSportsTV is recognized as the source for eSports coverage. eSportsTV is the most comprehensive portal for electronic sports and professional video gaming. eSportsTV provides the best in esports news coverage and game broadcast over the internet, streaming video, mobile phone and television platforms.

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