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Video Game Voters Network Announces Design Contest Winners


Two Design Winners Receive $1,000 in Prizes

WASHINGTON, DC – The Video Game Voters Network (VGVN) today announced the winners of VGVN’s competition to create a to create a badge based upon member selected slogans promoting the VGVN’s mission of preserving First Amendment protections for computer and video games.

Last month, VGVN members submitted graphic designs that First Amendment supporters can display as digital badges on social media sites. After receiving over 100 submissions between August 11 and August 24, VGVN members voted for their favorite design. Voting closed on September 6, and Joseph Mekonen from Tempe, AZ won first prize, a $750 Best Buy gift certificate, and Borisz Bacsovics from Chicago, IL won second prize, a $250 Best Buy gift certificate. The winning designs can be viewed at

“VGVN members chose Mekonen’s design to rally around as we go to the Supreme Court for the most important fight yet in protecting the First Amendment rights of computer and video games,” said Rich Taylor, senior vice president of communications & industry affairs at the Entertainment Software Association. “The number of outstanding designs submitted and high voter turnout is another example of how passionate VGVN members are about protecting their free speech rights.”

The VGVN has mobilized game enthusiasts around the country since 2006 and is continuing its efforts as the Supreme Court prepares to consider Schwarzenegger v. EMA/Entertainment Software Association. VGVN recently launched a Supreme Court Action Center to educate members on the background of the case and encourage others to join the VGVN as for the latest news as oral arguments before the Court get closer.

The Video Game Voters Network is a grassroots organization committed to ensuring that video games are fully protected speech under the Constitution, and receive the same First Amendment protection as books, movies, music and cable television programs. The VGVN opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media. For more information, please visit


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