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NVIDIA Provides Fellowships To 10 Top Graduate Students In Visual Computing


SANTA CLARA, CA. – NVIDIA, the world leader in visual computing technologies, today announced that 10 graduate students have received grants under the eighth annual NVIDIA® Fellowship Program, which is intended to fund work to solve complex visual computing challenges.

More than 200 applicants were considered for the award, which comes with grants of $25,000 for each recipient, according to NVIDIA Chief Scientist Bill Dally, who headed the committee which selected the award recipients. The projects being sponsored cover a wide range of technical areas, including computer vision, neuroscience, and quantum chemistry simulation on GPUs.

“The NVIDIA Fellowship Program recognizes and supports excellence in GPU computing research in universities worldwide,” Dally said. “It facilitates outstanding research and builds relationships between NVIDIA and the academic community.”

Recipients of the 2009 NVIDIA Fellowship Program include:

* Anjul Patney, University of California, Davis
* Bryan Catanzaro, University of California, Berkeley
* Erik Sintorn, Chalmers University of Technology
* Gregory Diamos, Georgia Institute of Technology
* Huy T. Vo, University of Utah
* Ivan Ufimtsev, Stanford University
* Jiayuan Meng, University of Virginia
* Nicolas Pinto, Massachusetts Institute of Technology
* Rahul Garg, University of Washington
* Yen-Tzu Lin, Carnegie Mellon University

The NVIDIA Fellowship Program is open to applicants worldwide. Eligibility criteria includes completion of the first year of Ph.D. level studies in the areas of computer science, computer engineering, system architecture, electrical engineering or a related area. . In addition, the student must hold a current membership on an active research team.

About NVIDIA Research
NVIDIA Research has a variety of initiatives and programs aimed at advancing visual, parallel, and mobile computing— including funding and board donations for university research projects through professor partnerships and graduate fellowships, working with faculty to develop curriculum, providing access to developer forums, pre-released tools and drivers through NVIDIA’s Developer Relations Program, and providing access to some of NVIDIA’s award winning books and coursework freely available online. The current work being done by the group spans many domains that include: realistic rendering, ray tracing, physical simulation, scientific computing, computational photography, programming languages and systems, computer architecture, and VLSI circuits. NVIDIA Research is led by Chief Scientist, Bill Dally. For more information, please visit

NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit


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