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Update 2.8, Road to Hell Go Live

The time has come, and Road to Hell is here.


WEBWIRE

Hunters,

The time has come, and Road to Hell is here. Live now on all platforms, the first Chapter of the rogue 26 th Regiment’s demise welcomes all. Devastated battlefields, breached Strongholds, plentiful Medical and Military Supply points—we bring it all. Watch the gameplay trailer and check the short overview of what to expect in Chapter 1 of Road to Hell:

Road to Hell: Gameplay Trailer: Hunt: Showdown 1896

The Fallen 26 th

The 26th Regiment entered the Corrupted bayou and the gulch confident in their training and firepower. Backed by the mysterious Desolation’s Delegate, they went rogue to find their missing comrades and were swallowed whole. Their Stronghold remains as a tombstone to their hubris: a sprawling graveyard of trenches, camps, and fortified buildings where they made their last stand.

New Locations

Players will fight for Bounty across three new locations:

  • Stronghold – The grave of The 26 th Regiment, this sprawling military encampment adds brand-new tactical pursuits and deadly encounters. Get up close and filthy in the trenches, search the camps for a Scouting Map, and explore the fortified buildings. Interact with the Scouting Map, banish the Caged Boss Target, and come face-to-face with the heavy firepower of the prototype Maxim M1895.

  • Medical Supply – Contains a Full Health Restoration Kit, a Four Shot Boon, random Shots, a chance at a Tarot Card, Medical Packs, and a Scouting Map.

  • Military Supply – Contains a Sealed Scarce Weapon Box, a Scouting Map, a Sealed Full Ammo and Tools Restock Box, a guaranteed un-Sealed Catalyst Trait Spur, and assorted ammo and Tool Boxes.

Scouting and Hidden information

Following the success of experimental game design making information the most valuable currency for players in the previous in-game Event, Road to Hell rewards Hunters for exploration and situational awareness:

  • At the start of a Bounty Hunt Mission, only the Stronghold, Medical Supply, and Military Supply points are marked on the map.

  • All other Supply Points and Extraction Points are hidden until revealed by interacting with a Scouting Map at one of the three new locations.

  • Banishing a Boss Target, picking up a Bounty Token, or using a “The Chariot” Tarot Card also reveals Extraction Points. Scouting Maps no longer reveal Wild Target locations.

New Weapons

  • Maxim M1895 – A prototype in-world heavy weapon found only at the Stronghold. Torn from its mount and fired from the hip with 50 Incendiary rounds, it slows Hunters by 25% while equipped, features a wide bullet spread, and can overheat under sustained fire. It cannot be extracted or kept in a Hunter’s inventory.

  • 1890 Cavalry – A Size 3, single-shot Long Ammo rifle dealing 139 damage at 380 m/s with a 1/18 ammo reserve. Compatible with the “Fast Fingers” Trait and supports FMJ and High Velocity Custom Ammo.

Inventory Slot Rework

With Update 2.8, we have introduced an Inventory Slot overhaul that will dramatically expand your ability to experiment and diversify your load out, as well as offering more balanced gameplay.

Weapons are now assigned a Size from 1 to 5, replacing the old small/medium/large system. Default Weapon Capacity is 5 (extendable to 6 with the “Quartermaster” Trait). Tools and Consumables are no longer restricted by type and can be freely mixed across slots, though Consumables are limited to four instances of the same category (Throwables, Deployables, Shots, Tarot Cards). Tool Boxes now resupply only Tools, not Consumables. The Arsenal menu includes new filters for weapon sizes and Consumable categories.

More information about the Inventory Slot Rework can be found in the dedicated blog.

Update 2.8

Accompanying Road to Hell is the major Update 2.8, bringing a long list of changes, fixes, tweaks, and improvements. The update resolves numerous community-reported issues, including UI navigation bugs, item displays, AI behavior fixes for the Assassin and Firebreather, and map exploits across multiple locations. From level design adjustments to major UI improvements as part of the Inventory Slot Rework, Update 2.8 is aimed at the most discerning Hunters. A full list of fixes is available in the complete patch notes.

Free Story Challenge

A free four-chapter Story Challenge, Let the Gunshots Ring guides players through core mechanics via veteran Hunter John Victor. Rewards include the Pax Legendary Skin “Vanguard,” the Conversion Chain Pistol Legendary Skin “Hedera Mortiferum,” the Mosin-Nagant Legendary Skin “Bear’s Tooth,” and the “Initiate” Player Title. Let the Gunshots Ring ensures new players start off on the right foot!

There will be more free Story Challenges available in the upcoming Chapters which will include some awesome Hunters too!

More to Come in Chapters 2 & 3

Road to Hell brings a rich 50-tier Battle Pass with medals, signets, and Legendary Skins. Multiple new Legendary Hunters are available through the Battle Pass and Event content.

A new single from Port Sulphur Band releases alongside Road to Hell and is available to stream on all major platforms.

But the Road to Hell is long, daunting, and filled with fervor with two more Chapters awaiting our hardy Hunters in this saga.

Introducing Ned Kelly

Finally, releasing June 10, the iconic Ironclad (Ned Kelly) arrives from the Australian badlands, bringing his legendary armored look to the bayou in a new DLC. See the trailer now:

It Takes a Rogue DLC: Hunt: Showdown 1896

Road to Hell Calls
It’s time to take a stroll down the Road to Hell. Their boons are well worth a dig through the Stronghold, their twisted remnants worth a meeting. A whole new embattled vision of the bayou and the gulch, transforming how you fight, hide, and die, is here. We hope you enjoy it as much as we did working on it.

For now, it is time to descend into the trenches!

- Your Hunt: Showdown 1896 Team


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