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Osmo: Children’s Gaming Device Hits Pre-Sales Goal in 6.5 Hours, Announces Second Batch of Units, Free Apps and New Game Replacement Policy


(June 6, 2014)— Already on pace to be one of the most successful pre-sale campaigns for child-focused connected device, the creators behind Osmo are announcing a new batch of devices available at the discount rate of $49 and at the same ship date as well as new product offerings on their platform for corresponding software and game pieces. 

Due to overwhelming demand, the company, quickly surpassed its first batch goal of $50,000 in just six and a half hours. Today, Osmo is also announcing additional benefits for early backers who pre-order during the pre-sale campaign. For the next two years, early backers will be able to download the future apps on Osmo platform guaranteed for free. In addition to free games, backers will also be able to replace any lost or broken game pieces for up to two years after the purchase of  Osmo. Osmo will be launching with three unique games, but these additional benefits show a commitment from the company to the Osmo gaming platform.

What is Osmo?

Osmo is a gaming device that connects to any iPad. Osmo transforms the physical space in front of a tablet and brings actual reality into digital gaming while encouraging core life skills. The games can be played by the whole family, anywhere, and on any surface - with no need for wifi or a battery and instinctively brings people together, as the first truly multi-generational connected gaming device.

Watch the video on how it works here:

Osmo garnered international attention, in part, thanks to the innovative way it allows kids to play outside the screen and expand their creative thinking and social engagement while using a tablet. With its proprietary Reflective Artificial Intelligence technology pioneered by the Ex-Googlers and young parents out of Stanford, Osmo is continuing its effort to spread a new Play Movement. Schools and teachers are already on board, with many pre-ordering Osmo for their classrooms. Osmo is even reaching international levels with over 20% of orders purchased outside of the US.

“We’ve had tremendous support and incredible demand from the community, says Pramod Sharma, CEO and co-founder of Osmo. “In an effort to keep Osmo an engaging part of family entertainment for years to come and to show our gratitude for early support, we wanted to extend more features and offerings.”

The Osmo set comes with three games; Newton, Words, and Tangram built from the ground up and designed for children ages 6-12. The device will retail for $99, but presale backers will get discount pricing starting at $49 (limited availability). Special discounts include $5 off for every friend you refer. Osmo is expected to start shipping late summer 2014 - join the Play Movement!

Find out more and help spread the Play Movement by pre-ordering Osmo here: 

About Tangible Play

Started in 2013 by Pramod Sharma and Jerome Scholler, Tangible Play is a gaming company built around its proprietary Reflective Artificial Intelligence. It aims to create a new play movement to unleash the boundaries of the screen with the launch of its inaugural product,  Osmo . Osmo expands the playing field and engages creative thinking and social interaction, allowing any object - pen and paper, you name it - to interact with the digital device. Tangible Play is headquartered in Palo Alto, CA.


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