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Cleopatra, Alexander the Great and Julius Caesar March To Retail As Midway Ships Rise & Fall: Civilizations at War


June 12, 2006

Real–Time Strategy Game’s “Hero Command” Allows Players To Turn the Tide of Battle As One Of History’s Greatest Generals

CHICAGO – Midway Games Inc. (NYSE: MWY), a leading interactive entertainment industry publisher and developer, today announced that Rise & Fall: Civilizations at War™, the innovative, hero–driven real–time strategy (RTS) game that allows gamers to control history’s greatest generals, has shipped to stores nationwide, and is available for play on personal computers.

In Rise & Fall: Civilizations at War, players can choose from four of the ancient world’s mightiest empires – Persia, Greece, Egypt or Rome – and then engage in awe-inspiring feats of heroism by joining troops during climactic battles, using an action/adventure-style third-person perspective to personally impact the outcome as Julius Caesar, Alexander the Great, Cleopatra or other heroic and historic leaders.

“Rise & Fall is a graphically–stunning and easily–accessible game, offering something for strategy gamers of all levels,” said Steve Allison, chief marketing officer, Midway. “Rise & Fall’s single–player campaigns and various multi–player modes feature a number of new innovations in addition to traditional RTS gameplay, including intuitive yet highly–detailed naval battles and, of course, Hero Command.”

Media Accolades

“Perhaps the most eye–grabbing feature of this game, however, is the Hero Mode, where you go from the typical top–down tactical view to controlling a single unit, in either over–the–shoulder third person or directly through their eyes.” –, 3/1/2006

“Swinging a sword on the front line brought a whole new visceral satisfaction to the RTS game.” –, 5/1/2006

“Rise & Fall’s traditional real–time strategy and the fast–paced hero mode is an interesting mix of gameplay.”, 4/17/2006


Rise & Fall: Civilizations at War is the first real–time strategy game to place players directly in the heart of combat as a heroic general fighting side–by–side with their troops. Players can completely command one of the four mightiest empires of the ancient world as in a traditional RTS, but can also use Rise & Fall’s innovative Hero Command to enter the battlefield as one of history’s eight greatest heroes: Julius Caesar, Germanicus Caesar, Cleopatra, Ramses the Great, Sargon, Nebuchadnezzar, Achilles and Alexander the Great.

Rise & Fall: Civilizations at War offers an unprecedented level of detail for naval combat, which plays a large and vital role. Players will fight for control of the seas by boarding and ramming enemy naval vessels using massive, accurately–scaled biremes and triremes. Infantry, archers, ballistae, or catapults can all be placed on ships.

Rise & Fall also features numerous multiplayer game types for up to eight players, including a team–based mode where one player manages resources while the other unleashes the full power of Hero mode against the enemy team.

For more information on Rise & Fall: Civilizations at War, please visit

About Midway

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with offices throughout the world, is a leading developer and publisher of interactive entertainment software for major videogame systems and personal computers. More information about Midway and its products can be found at

For More Information

Johner Riehl
Sr. Media Relations Manager
Midway – Media Relations

Tara Bruno
Media Relations
HighWater Group

Geoffrey Mogilner
Midway – Investor Relations

RISE & FALL: CIVILIZATIONS AT WAR is a trademark of Midway Home Entertainment Inc.

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This press release contains “forward–looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995 concerning future business conditions and the outlook for Midway Games Inc. (the “Company”) based on currently available information that involve risks and uncertainties. The Company’s actual results could differ materially from those anticipated in the forward–looking statements as a result of these risks and uncertainties, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, the console platform transition and other technological changes, dependence on major platform manufacturers and other risks more fully described under “Item 1. Business – Risk Factors” in the Company’s Annual Report on Form 10–K for the year ended December 31, 2004, and in the more recent filings made by the Company with the Securities and Exchange Commission. Each forward–looking statement, including, without limitation, financial guidance, speaks only as of the date on which it is made, and Midway undertakes no obligation to update any forward–looking statement to reflect events or circumstances after the date on which it is made or to reflect the occurrence of anticipated or unanticipated events or circumstances.


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