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Wi$eMoney® Teaches Players To Become ’Money Smart’


WEBWIRE

Washington Crossing, PA – Situation: You get an e-mail from your bank asking you to update your account information. Too many people wrongly click on the attached link and proceed to update their records – becoming one of 15 million victims of identity theft each year. But, those who play the Wi$eMoney® team-based financial literacy game learn that banks don’t ask you for account information via e-mail.

Among the questions that Wi$eMoney® asks players are:

- What does “pay yourself first” mean?
- What has the biggest impact on your credit score?
- What is a grace period?
- Describe the purpose of a budget.
- What is delayed gratification?
- What is the best debt-to-income ratio to obtain credit?

Now used by schools and financial organizations, Wi$eMoney® is an interactive, reusable, team-based game that teaches about financial planning, budgeting, banking, investing, credit and financing. It also helps players learn about identity protection and financial responsibility.

Teams of players collectively build their knowledge of financial subjects as they play the game and become “money smart.” Wi$eMoney® teams make choices as they are confronted with dynamic, real-world life and financial situations and learn that their decisions have short- and long-term consequences.

Players use a game board, game cards, a financial register, timer, and spinner to learn the keys to financial literacy. Game cards include:

- Question Cards, which ask questions about banking, financing, budgeting, payday, credit, and identity theft topics.

- Decision Cards, which give teams of players opportunities to spend, invest, and make choices about what to do with their money. After a team makes its decision, it learns the impact of that choice.

- Outcome Cards, which supply real-life situations that can affect the team’s financial status.

- Situation Cards, which provide players with financial problems to solve or topics to discuss.

The Learning Key developed Wi$eMoney® with partner Valerie Coleman Morris, an expert in financial literacy, who spent 12 years as a business anchor and reporter for CNN and CNN International. “People need to learn more about managing their money so they can start banking on the future by building their own wealth, and passing that goal on to their children,” said Morris.

According to Albert Einstein: “Games are the most elevated form of investigation.” An interactive game is one of the most effective ways to learn and retain financial literacy, as well as being fun.

Participants’ answers have improved from 55% to 93% after playing Wi$eMoney®. The standards-based game supports basic financial curricula or can be used as a stand-alone learning tool. A template to create new game cards is included in the game kit, along with documents to reproduce supplies used during play.

“We can’t rely on others to make our financial choices. It’s more essential than ever to learn how to make educated financial decisions,” said Elizabeth Treher, Ph.D., founder, President and CEO of The Learning Key Inc., which has more than 19 years of experience in transforming learning into action. “Wi$eMoney® is a fun way for students, employees, and families to learn financial literacy skills, become ‘money smart,’ and build a better financial future,” Treher added.

Wi$eMoney® is available at $395. It can be purchased by visiting www.thelearningkey.com or calling (800) 465-7005.

Wi$eMoney® asks:

What does “pay yourself first” mean?
Answer: Always save part of the money you get. The easiest money to save is money never seen, such as automatic deposits from paychecks to savings.

What has the biggest impact on your credit score?
Answer: Paying your bills on time.

If your credit card bill has an error, in what time period must you notify the company in writing?
Answer: 60 days from the statement date.

What is a grace period?
Answer: The time period that lets you avoid finance charges by paying your balance in full.

Describe the purpose of a budget.
Answer: To plan how to manage your money.

What is delayed gratification?
Answer: Wanting to purchase something but deciding to wait.

What is the best debt-to-income ratio to obtain credit?
Answer: Below 20%, and typically 10% to 20%.

Does carrying a balance on a credit card help or hurt your chances of future credit approval?
Answer: Hurts your chances unless you pay the balance in full each month.

About The Learning Key Inc.
The Learning Key Inc. has been transforming learning into action through team-based games and simulations for more than 19 years. The company designs custom board games and simulations, training, and instructional design for organizations in educational, banking, information services, pharmaceutical, biotech, chemical, and other industries. For more information, visit www.thelearningkey.com or call (800) 465-7005.



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 financial literacy
 credit score
 credit card
 Albert Einstein
 grace period


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