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Resolution Games Promotes Johan Gästrin to Chief Technology Officer

Industry Veteran Set to Usher in the Next Phase of Spatial Computing for Leading Games Studio


Stockholm, Sweden – WEBWIRE
Johan Gästrin, CTO of Resolution Games
Johan Gästrin, CTO of Resolution Games

“We are truly at such a pivotal time in the XR and spatial computing industry, and having been a part of Resolution Games innovating on so many fronts, I am very much looking forward to helping usher in the next phase in the industry,” said Gästrin.

At an exciting time of growth in the spatial computing space, Resolution Games, the leading studio that creates virtual games that have real impacts, has today announced the company has a new Chief Technology Officer. Johan Gästrin, formerly the Head of Technology at Resolution Games and 25-year tech veteran with experience in games and product development for companies the likes of King, H&M and others, has been promoted to the role of CTO.

“With the shifting landscape toward spatial computing and mixed reality being a more prominent thing than ever before, we are thrilled to have Johan Gästrin’s breadth of technological prowess leading the company in these efforts,” said Tommy Palm, CEO of Resolution Games. “Forging new grounds and being one of the only companies in active development on Apple Vision Pro and Meta Quest, and spatial computing becoming a more prominent topic on the global scale with many major hardware manufacturers entering the space, we are very exciting about the technological growth and potential in the coming months and years, and elevating Johan to CTO is a welcomed addition to the leadership team that will see us down that path.”

Johan Gästrin has been with Resolution Games since 2021, acting as Head of Technology for the games studio, enabling the games teams to create leading VR/AR/MR experiences, including the studio’s seven spatial computing titles - Game Room, Demeo, Demeo Battles, Racket Club, Angry Birds VR: Isle of Pigs, Spatial Ops and Blaston, with several others in the works. During this time, he has created a Shared Tech department within the company, which includes leading its proprietary technology platform “Fidelity,” as well as the Resolution Tech studio located in Linkoping. In his new role, Johan will oversee the company’s technology strategy and ensure it drives innovation.

“We are truly at such a pivotal time in the XR and spatial computing industry, and having been a part of Resolution Games innovating on so many fronts, I am very much looking forward to helping usher in the next phase in the industry,” said Gästrin.

Prior to joining Resolution Games, Johan’s career spanned various industries (e-commerce, healthcare, and games, to name a few) as well as positions (including everything from enterprise architect to founder and CTO). Notably for his role with Resolution Games, Johan was the head of King’s internal game engine (Fiction Factory), where he grew it from supporting a single game (Candy Crush) to all of the successful titles at the time within the studio. Upon his departure from the company, the game engine had more than two billion unique installs across the King catalog. He also has a history with H&M - one of the world’s largest apparel sites - where he led the platform team within the company’s e-commerce division.

Johan holds a Master’s Degree in Computer Science from KTH Royal Institute of Technology. In his free time, he enjoys outdoor activities such as sailing, mountain biking and skiing, depending upon the Swedish seasons.

About Resolution Games:
Resolution Games is about more than just creating incredible games. We create virtual games that have real impacts on real people by connecting friends new and old all over the world, allowing them to get out of their seats and move around and engage in real adventures of all kinds.

Our titles across existing and emerging platforms, from PC to XR, rank among the top-rated and most downloaded games in the space and illustrate the innovative and immersive ways the studio is constantly pushing the boundaries of what is possible. The work that we do in our games like Demeo, Game Room, Racket Club, Ultimechs, Blaston, Bait!, Acron: Attack of the Squirrels! and Cook-Out: A Sandwich Tale drive real innovations that are clearing the path for novel XR use cases.

Founded in 2015, Resolution Games is privately held and based in Stockholm, Sweden, with offices in Austin, Texas and Linköping, Sweden. For more information please visit www.resolutiongames.com.


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 Virtual Reality
 Spatial Computing
 Video Game
 Tech Pioneer
 Mixed Reality


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