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Osmo Raises $24 Million in Funding to Further its New Play Movement


PALO ALTO, Calif. – WEBWIRE

Osmo, the award-winning company changing the way children play and learn, today announces that it has secured $24 million in funding from Mattel, Houghton Mifflin Harcourt, Collab+Sesame, Shea Ventures and joined by existing investors Accel, Upfront Ventures, K9 Ventures and Silicon Valley Bank. The funding will build out Osmo’s suite of mixed-reality experiences, underlying reflective AI technology and help the company launch on its first non-iPad device, the iPhone.

Osmo launched in 2014 as the first hands-on play and learning experience that went beyond digital screens, unlocking unlimited possibilities of real-world interactions with three experiences, Words, Tangrams, and Newton. Leveraging its proprietary Reflective AI technology, Osmo quickly expanded to creativity, entrepreneurial and STEM-focused experiences like Masterpiece, Numbers, Coding, Monster and Pizza Co and became the go-to medium of play and learning across hundreds of thousands of households and schools globally. Its unique approach has been lauded by the industry, winning Time’s Best Invention and multiple Fast Company Innovation by Design Awards.

“We’re thrilled by the growing demand we’re seeing among young families and educators alike who are eagerly embracing a new form of learning and play,” says Pramod Sharma, CEO and cofounder of Osmo. “Our growth is in large part due to the advances we’re making on and off the screen through mixed reality experiences, and we’re proud to receive support from some of the most iconic names in children’s education and entertainment.” 

“We are very pleased to deepen our strategic relationship with Osmo,” said Geoff Walker, Chief Strategic Technology Officer at Mattel. “Osmo’s breakthrough technology strongly compliments Mattel’s global expertise in play, learning and development, and we’re excited to find new ways to create impactful physical and digital experiences together.”

“Collab+Sesame enthusiastically supports Osmo in the creation of educational products that will help more children learn valuable lessons through engaging play,” said Tanya Haider, EVP Strategy, Research, and Ventures, Sesame Workshop. “By providing our expertise in early childhood development, research, and whole-child curriculum, we can aid entrepreneurs – and help more children become smarter, stronger, and kinder in the process.”

This new round of funding will support the development of future Osmo products and allows Osmo to launch on iPhone with favorites like Words, Tangram, Newton and Numbers and new experiences customized to the iPhone.

Currently used in 22,000 schools globally, Osmo will partner with Houghton Mifflin Harcourt to develop and introduce new, curriculum-aligned playful learning opportunities for education. Collab+ Sesame brings deep knowledge and experience, and access to its educational framework and expertise.

To learn more about Osmo, go to: playosmo.com/about-us 

About Osmo
Osmo is the first brand from Tangible Play, a company founded in 2013 by former Google engineers Pramod Sharma and Jerome Scholler. By utilizing Tangible Play’s proprietary Reflective Artificial Intelligence, Osmo is a new play movement based on critical thinking, reading, math, coding and art that is not only fun, but also a rich learning experience for children aged five to 12. 

Osmo was named one of Time Magazine’s Best Inventions, is a Parent’s Choice Award recipient, won the prestigious Oppenheim Platinum award and has been a finalist for Toy of the Year.

Today Osmo is sold in over 50 countries, and has been embraced by more than 22,000 schools. Tangible Play Inc. has headquarters in Palo Alto, CA.

Media Contact
Maggie Philbin
VSC for Osmo
Maggie@vscconsulting.com 
203.394.1818
 


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 Osmo
 iPad
 iPhone
 Funding
 Series B


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