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TRIPP, The Digital Psychedelic Wellness Platform That Has Powered Over 2 Million Sessions, Raises $11 Million to Support Mental Health

The round, led by Vine Ventures and Mayfield, will expand TRIPP’s platform to include more customized virtual reality and mobile experiences to support the mental health of each user


Los Angeles, CA, USA – WEBWIRE

“The pandemic accelerated at-home therapy, a trend that we were already seeing grow since we launched TRIPP in 2018,” remarks Nanea Reeves, CEO and Co-Founder of TRIPP. “As an accessible, non-invasive interactive solution to promote wellbeing, TRIPP allows users to manage their stress and mental fitness in the comfort of their own home."

TRIPP, the fastest growing digital psychedelic platform, today announced $11 Million in funding led by Vine Ventures, and Mayfield with equal participation from Integrated. TRIPP’s Series A also includes support from AlphaBridge Ventures, Beni VC,  Berkeley Club, CJ Group, CTR Capital, Evolution, Robert Goldberg, Tony Greenberg, Grit VC, Incisive Ventures, Inflect Health, Iter Investments, Joanna Popper, Jim Dew, Joe Polish, JLS Fund, Lionheart Ventures, Matt Mullenweg, Mike DeLuise, Murtaza Hussain, NeoKuma, Presence Capital, PsyMed Ventures, Redbeard Ventures, Re.Mind Capital, Social Leverage, WhatIf Ventures, Mike Wilson, Mark Zittman and other individual investors who actively support mental health, psychedelic and consciousness research. 

The platform, which immerses users into alternate realities that promote emotional wellbeing and transformative states through the use of psychedelic visuals and targeted sounds/interactions, has already delivered more than two million TRIPP sessions on the Oculus and PlaystationVR platforms. This round brings TRIPP’s total funding to $15 million since the company’s inception and will fuel the rapid growth of the platform enabling TRIPP to create customized user experiences at scale.

Before the COVID-19 pandemic, 1 in 5 American adults experienced mental illness, and fewer than half of those received treatment. That number has since soared, with 41.5 percent of adults flagging symptoms of anxiety and depression between August of 2020 and February 2021. For some, the costs and accessibility of treatment prevent them from seeking help -- for others, it’s the stigma surrounding mental illness in general, particularly for men.

The pandemic accelerated at-home therapy, a trend that we were already seeing grow since we launched TRIPP in 2018,” remarks Nanea Reeves, CEO and Co-Founder of TRIPP. “As an accessible, non-invasive interactive solution to promote wellbeing, TRIPP allows users to manage their stress and mental fitness in the comfort of their own home. Last year, 67 percent of our user base on Oculus and Playstation platforms were men, showing that TRIPP’s innovative meditative experiences in virtual and augmented reality provided support for this demographic of gamers during a challenging year. With this funding, we’ll be able to expand our reach to more platforms and ultimately to help more people.” 

Each TRIPP experience is procedurally generated with research-based designs to create unique, 2D, and 3D worlds. TRIPP’s platform collects data with every session and the next phase of TRIPP’s technology evolution is to train the TRIPP platform to learn over time how to tailor experiences to the individual.  TRIPP plans to expand its offering across both mobile and mixed reality smart glasses to allow for more personalization, accessibility, and integration of different alternate reality experiences throughout one’s day. 

With award-winning content generated by creative talent from Disney, Qualcomm, EA, Nerd Ninjas, and grammy-nominated music artists, users can select from a variety of different teachings and pair it with a beautiful computer-generated imagery (CGI) world-scape and binaural music selection. The combination of mindfulness structures, targeted sound frequencies, visuals, and interactivity have been clinically tested to improve users’ mental and emotional states. In a testament to the product’s effectiveness, 54 percent of TRIPP’s returning monthly active users (MAUs) in April 2021 have been using the product for over four months -- unlike most other VR products that are used once, and once only. 

“We were so impressed by Nanea’s entrepreneurial skillset, the amazing product that she has built out, and the inspiring vision she has for TRIPP’s next phase that supporting TRIPP became a strategic imperative,” explains Ryan Zurrer, Managing Director of Vine Ventures. “The whole team at Vine is incredibly grateful to be joining her amazing journey and we couldn’t be more excited about the millions of lives that TRIPP will impact.”

After three-plus years of extensive R&D, TRIPP is currently being studied in several clinical trials for substance use disorder, anxiety reduction, pain management, depression, and improving quality of life during cancer treatment. Category leading companies have found benefit from incorporating TRIPP into their employee well-being offerings and pilots are underway with top health insurers and providers such as Vituity whose innovation fund Inflect Health is participating in this recent funding. 

”TRIPP is at the forefront of delivering virtual and augmented reality-based therapy through their digital psychedelic platform. Nanea and her team are creating the pathways needed to assure that all people get access to the equitable care they need. I am so excited to see the profound impact that TRIPP will have on the world around us.” says Andrew Smith, President, Inflect Health.

The funds will allow TRIPP to continue growing both its team and user base, further R&D, and expand its adaptive platform to support cross-platform distribution. 

TRIPP is looking for marketing experts, developers, data engineers, 3D visual artists, sound designers and musicians, and AR specialists that want to make a positive impact on mental health. Those interested can visit Tripp.com for more information.

 

About TRIPP:

TRIPP is the leading digital psychedelic company developing transformative experiences that improve mental and emotional wellbeing. TRIPP’s leadership team is helmed by CEO, Nanea Reeves, who has extensive video game and software development experience with several successful exits and includes Chief Business Officer, Mani Srinivasan, who has driven substantial growth and revenue generation across platforms to date in key roles at Qualcomm, Comcast, and Disney,  CTO Jason Asbahr who specializes in XR platform and video game development and VP of Product, Felipe Lara who joins TRIPP from AppliedVR and has previously held creative/product positions at Disney and Six Degrees Games. TRIPP is headquartered in Los Angeles while operating with a fully distributed remote team.

Media Contact:
Gabriela Lund
VSC for TRIPP 
TRIPP@vsc.co



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 Digital
 Virtual Reality
 Augmented Reality
 Psychedelic
 Wellbeing


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