NVIDIA and CGSociety Announce Winners of Worldwide Digital Art Competition
SANTA CLARA, CA - NVIDIA and the CGSociety, the leading global organization for digital artists, today announced the winners of the fourth annual worldwide NVArt Digital Art Competition.
More than 400 entries were received from 65 countries in response to the challenge to create images in the style of the world-renowned Polish surrealist Jacek Yerka. Five prizes worth more than $30,000 were awarded to the winners, who include:
* First Place: “Time” by Gediminas Pranckevicius, Lithuania
* Second Place: “A Hunger After a Thousand-Year Nap” by Marcin Jakubowski, Poland
* Third Place: “Glasses” by Petar Petrov, Bulgaria
* Fourth Place: “Industry” by Simon Dominic, United Kingdom
* Fifth Place: “Lost in a Good Book” by Perry Edwards, United States
“This competition has generated some of the most outstanding art we have seen, and passionate interest from entrants,” said Mark Snoswell, president of the CGSociety. “One entrant was so moved that he sent us a hand-written letter praising the topic and saying that it had been a fantastic learning experience which we should repeat.”
Submissions were reviewed by a distinguished panel of international judges, including:
* Tim Borgman, 3D Artist
* Staszek Marek, 3D Artist and winner of NVArt 2
* Heiko Klug, 3D Artist and winner of NVArt 3
* Mark Snoswell, CGSociety
* Shelley Page, Dreamworks
* David Wright, NVIDIA
* Lorne Lanning, Oddworld Inhabitants
* Pascal Blanche, Ubisoft
About The CGSociety
The CGSociety is the most respected and accessible global organization for creative digital artists. The CGSociety supports artists at every level by offering a range of services to connect, inform, educate and promote, by celebrating achievement, excellence and innovation in all aspects of digital art. The CGsociety is a division of Ballistic Media. For more information, visit www.cgsociety.org.
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.
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