Softimage Announces Support for Crytek’s CryENGINE 2 Game Engine
Integrated Pipeline Solution Built Around the Open COLLADA Standard
SAN FRANCISCO, Calif., Game Developers Conference 2008, February 2008 – Softimage Co., a subsidiary of Avid Technology, Inc. (Nasdaq: AVID), today announced content pipeline support for CryENGINE® 2, Crytek’s new flagship game engine developed in conjunction with the popular first person shooter PC game title, Crysis. The technology in CryENGINE 2 is designed for the latest computer hardware and supports visual, audio and interactive features that are currently unrivalled in the gaming world. SOFTIMAGE®|XSI® software developers worked together with Crytek to customize an export process specifically for the CryENGINE 2.
“SOFTIMAGE|XSI software is an ideal choice for next-generation games, and its pipeline integration with CryENGINE will benefit game developers with a fast and efficient way to export 3D content directly to the CryENGINE,” said Michael Endres, art production manager, Crytek GmbH. “Content created in SOFTIMAGE|XSI software, and used within the CryENGINE 2 Sandbox editor, offers a streamlined workflow that enhances and simplifies the creative process in game development.”
The combination of SOFTIMAGE|XSI software and COLLADA integration with the CryENGINE 2 is opening new doors in the realm of 3D imaging and character creation for next-generation games. As the complexity of game development mounts, with increased polygon-count models, complex characters and interactions, and higher resolution environments, SOFTIMAGE|XSI software is quickly becoming a preferred solution for developing games in the critically acclaimed CryENGINE 2.
“Softimage has been working with Crytek to customize an XSI-based workflow that integrates seamlessly with the popular CryENGINE 2,” said Marc Stevens, general manager of Softimage, Co, and vice president at Avid Technology, Inc. “With the most powerful tools such as SOFTIMAGE|XSI software and CryENGINE 2, game developers will be able to go above and beyond the boundaries of realistic, immersive and adrenaline rush games.”
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