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eSports Conference to take place on June 13, 2016 in Los Angeles: the day before E3

The event represents one of the fastest growing and lucrative markets in the gaming business; eSports. The industry is currently estimated at USD $ 250+ million a year and the user/fan base is estimated at 147 million people. eSport events at stadiums have sold out in faster periods than other sporting events or concerts.


New York / NY / USA – WEBWIRE
eSports 2016 Conference in Los Angeles: a one day business-to-business event for C-Level gaming executives the day before E3.
eSports 2016 Conference in Los Angeles: a one day business-to-business event for C-Level gaming executives the day before E3.

New York, NY--Ticonderoga Ventures, Inc. announces the eSports 2016 Conference. The event takes place June 13, 2016 at the Sportsmenís Lodge Events Center.

eSports 2016 is a one day B2B event taking place the day before E3, in the Los Angeles Area.

The event represents one of the fastest growing and lucrative markets in the gaming business; eSports.† The industry is currently estimated at USD $ 250+ million a year and the user/fan base is estimated at 147 million people. eSport events at stadiums have sold out in faster periods than other sporting events or concerts.

The summit allows C-Level gaming professionals and managing directors to network and discuss important issues concerning operations, technology, investment and business strategy.

Registration for the event can be made at http://esports2016.com/register-la-2016.php

Video:† https://www.youtube.com/watch?v=cghBRzFjne4


ABOUT THE eSPORTS 2016 CONFERENCE

The goal of eSports 2016 is to provide gaming industry executives education, ideas, insight and networking to identify new business opportunities, technology, obtain a larger following and increase revenue.

For more information, please visit the website http://eSports2016.com or contact:

Ticonderoga Ventures, Inc.
Marketing and Logistics Representative
Tel /Fax†††††††† USA +1 (212) 722-1744
E-mail: info-18@eSports2016.com
Twitter:† @esports2016

This press release may contain forward-looking statements, particularly as related to the business plans of the company, within the meaning of Section 27A of the Securities Act of 1933 and Sections 21E of the Securities Exchange Act of 1934 and are subject to the safe harbor created by these sections. Actual results may differ materially from the companyís expectations and estimates


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 eSports
 E3
 Conference
 Summit
 online gaming


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